##plugins.themes.bootstrap3.article.main##

In cultural heritage study of 3D modeling has become a very useful process to obtain indispensable data for documentation and visualization. 3D scanning and 3D printing suggest a vital solution in preserving and sustaining traditional folk costumes. 3D scanning and 3D digitizing is defined as the process of using metrological methods to ascertain the size and shape of a scanned object, which may often involve an optical device that rotates around the desired scanned model. In digital preservation, especially for three dimensional physical artifacts in various crafts, the geometric shape of an object is most important. The aim of this paper is to show 3D scanning technology that produces a high-precision digital reference document to provide virtual model for replication, and makes possible easy mass distribution of digital data. We also experimented with 3d Additive manufacturing or 3D printing to show a way to actualize digital forms of folk accessories for the experimental manufacturing and to show a way how to preserve nowadays the original object. The work includes scanning, modeling, and printing of waist coat and of coin handicrafts. Experiments will be carried out on 3d scanning, 3d modeling software, reconstruction and fabrication -rapid prototyping. 

Downloads

Download data is not yet available.

References

  1. A. Addison. Emerging trends in virtual heritage, IEEE Multimedia. Special Issue on Virtual Heritage, Vol. 7 (2000), pp. 22–25.
     Google Scholar
  2. M. Cooper, A. La Pensée, J. Parsons.The use of laser scanning and rapid manufacturing. Techniques for museum exhibitions. Proceedings of 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (2006), pp. 65-71.
     Google Scholar
  3. T. Allard, M. Sitchon, R. Sawatzky and R. Hoppa.Use of hand-held laser scanning and 3D printing for creation of a museum exhibit, Proceedings of 6th International Symposium onVirtual Reality, Archaeology and Cultural HeritageVAST (2005), pp. 97-101.
     Google Scholar
  4. G. Pasko, A. Pasko, C. Vilbrandt, T. Ikedo Virtual Shikki and Sazaedo: Shape modeling in digital preservation of Japanese lacquer ware and temples, Spring Conference on Computer Graphics, R. Durikovic, S. Czanner (Eds.), IEEE Computer Society, (2001), pp. 147-154.
     Google Scholar
  5. I. Shatz, A.Tal, G. Leifman. Paper craft models from meshes (2006), pp. 825–834.
     Google Scholar
  6. T. Vilbrandt, E. Malone, H. Lipson, A. Pasko.Universal Desktop fabrication, in Objects Modeling and Applications (2008), Lecture Notes in Computer Science, Springer Verlag, Vol. 4889, pp 259–284.
     Google Scholar
  7. K. Levinski, A. Sourin. Interactive function-based shape modeling, Computers &Graphics, (2007) Vol. 31, No.1, pp 66-76.
     Google Scholar
  8. A. Tota, E. Shehi ‘3D Konica Minolta scans for cataloguing Albanian costume collections.4th Annual International Conference on Industrial, Systems and Design Engineering, 20-23
     Google Scholar
  9. June 2016, Athens, Greece
     Google Scholar
  10. Keenan Chet Cole Laser Scanning of the University of Arkansas' Greek Vase Collection for an Online Database (2008)
     Google Scholar
  11. Kaja Antlej 1, M.Sc. Vladimir Fras Zavrl. The Use of 3D technologies in Cultural Heritage Communication
     Google Scholar
  12. A.Tota, E. Shehi, A. Onuzi. 3D Printing in Traditional Folk Crafts
     Google Scholar
  13. th International Conference of Textile 10-11 November 2016, Tirana, Albania.
     Google Scholar